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    英语作文 对虚拟生活的感受与对现实生活的不适应

    The virtual life feelings and in real life does not adaptThe virtual life is the ideal world, everyone in the ideal world is different. Appropriate imagine the happiness of the virtual world can comfort your heart, but too much addiction is to escape and the choice of cowardice. Everyone has his own ideal of the world, no one can stick hit him. But is the virtual virtual, should face the reality, because of difficult, can not cowardly escape, so we are weak. Virtual is good, but the reality is it is not a plate of delicious dishes.虚拟生活是理想中的世界,每个人理想中的世界都是不同的。

    适当的想象虚拟世界的幸福可以安慰自己的心灵,但过于的沉迷是逃避和懦弱的选择。每个人都有自己理想中的那个世界,没有人可以棒击他。

    但虚拟永远是虚拟,应该面对现实,因难而上,不可以懦弱的逃避,这样的我们是懦弱。虚拟固然美好,但现实又何尝不是一盘美味的菜肴呢。

    虚拟生活与现实生活的英语短文对话

    A: Do you surf online regularly? What kind of internet connection do you have? ADSLor modem?

    B: Of course, ADSL. I stay online four hours at least every day.

    A: Are you crazy? What are you doing with four hours online?

    B: Millions of things. I surf the Net, check my e-mail, order fancy stuff, and most importantly, I chat with my friends.

    A: online chat? Arent you afraid of meeting bad people who pretend to be what they are not?

    B: Yes and no. Anyway, I love to meet new people in the chat rooms who share a lot in common with me.

    A: It sounds cool. Id like to try, but I think its still not safe. Some predators often lurk in chat rooms.

    B: Come on. You were not born yesterday. You can tell if the person is bad or not, cant you?

    A: Sure, I can in real life! But in cyberspace, hard to say.

    B: You are hopeless! Now I have to meet my friends online. See you later!

    翻译:

    你定期上网吗?你用哪种网络连接?宽带还是调制解调器?

    当然是宽带了。 我每天上网至少四个小时。

    你疯了吗?你在网上四个小时都干什么?

    干的事情太多了。我浏览网页,查看邮件,订购点新奇的玩意,而最重要的是和朋友聊天。

    网上聊天?你不怕那些装成好人的坏蛋吗?

    也怕也不怕》不管怎么说,我喜欢在聊天室遇到新朋友,他们和我有很多相似之处。

    很酷嘛!我想试试,但我还是觉得不安全。聊天室里经常有些潜伏在那儿的心怀不轨的人。

    行了,你没那么容易上当! 你能分清好坏人,对吧?

    当然,现实生活中我能!但在网络虚拟空间中,难说。

    真拿你没辙!现在我得上网会朋友了。 再见!

    摘自《情景美国口语》里的一篇对话。希望对你有帮助

    英国虚拟现实新闻稿子(英文版)

    Discover More about The Return Of Psychonauts At VRDC

    It has been a long time since gamers got to take control of gifted psychic Raz following the first Psychonauts game in 2005. However, despite speculation and a number of cameos – including his decaying skeleton being hidden in Alice: Madness Returns – the Psychonauts series is only now returning. Eventually through a sequel, but before that is the bridge that links it to the original. That bridge is the PlayStation VR game Psychonauts in the Rhombus of Ruin.

    Originally announced at the end of 2015 and confirmed to be a PlayStation VR launch title at the beginning of this July, you can find more about the process of bringing the game to life in “Reinventing Psychonauts For VR” just one of the talks at this years VRDC. Which is also due to have sessions on non-gaming topics across the two-day event.

    Other now confirmed VR gaming discussions include “VR Usability In Wonderland” which is set to instruct on the how to “emotionally captivate players in VR games”。 You can also learn about how CCP Games impressive VR title EVE: Valkyrie came to be in “Prepped For Launch, The EVE: Valkyrie Development Story”。

    Previous confirmed names including representatives from NASA – who have been very open about their experiments with multiple virtual and augmented reality (AR) systems – and The Farm 51, creators of educational experience Chernobyl VR.

    英语virtual reality课文翻译

    太长了,以下只是原文的八分之一:===============Virtual Reality===============Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays, Data Suits and Steven Kings The Lawnmower Man.TerminologyThe term artificial reality, coined by Myron Krueger, has been in use since the 1970s but the origin of the term virtual reality is uncertain. It has been credited to The Judas Mandala, a 1982 science fiction novel by Damien Broderick, where the context of use is somewhat different from that defined above. The earliest use cited by the Oxford English Dictionary is in a 1987 article entitled "Virtual reality", but the article is not about VR technology. The VR developer Jaron Lanier claims that he coined the term. The concept of virtual reality was popularized in mass media by movies such as Brainstorm and The Lawnmower Man (and others mentioned below), and the VR research boom of the 1990s was motivated in part by the non-fiction book Virtual Reality by Howard Rheingold. The book served to demystify the subject, making it more accessible to less technical researchers and enthusiasts, with an impact similar to what his book The Virtual Community had on virtual community research lines closely related to VR. Multimedia: from Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan and first published in 2001, explores the term and its history from an avant-garde perspective.TimelineMorton Heilig wrote in the 1950s of an "Experience Theatre" that could encompass all the senses in an effective manner, thus drawing the viewer into the onscreen activity. He built a prototype of his vision dubbed the Sensorama in 1962, along with five short films to be displayed in it while engaging multiple senses (sight, sound, smell, and touch). Predating digital computing, the Sensorama was a mechanical device, which reportedly still functions today. In 1968, Ivan Sutherland, with the help of his student Bob Sproull, created what is widely considered to be the first virtual reality and augmented reality (AR) head mounted display (HMD) system. It was primitive both in terms of user interface and realism, and the HMD to be worn by the user was so heavy it had to be suspended from the ceiling, and the graphics comprising the virtual environment were simple wireframe model rooms. The formidable appearance of the device inspired its name, The Sword of Damocles. Also notable among the earlier hypermedia and virtual reality systems was the Aspen Movie Map, which was created at MIT in 1977. The program was a crude virtual simulation of Aspen, Colorado in which users could wander the streets in one of three modes: summer, winter, and polygons. The first。

    虚拟现实在英语方面的应用、救命啊~~~~

    没太明白意思……是考试题吗?“虚拟现实”是什么?考试题目吗?还是虚拟语气什么的?……望补充一下问题(两小时内在线)虚拟现实技术在英语方面的应用虚拟现实技术通过各种各样的感觉,使我们能够同客观真实世界交互(交流),使我们浸沉于和真实世界一样的环境中。

    因此,对于英语学习者而言,在虚拟现实技术创造的环境中能产生良好的“语境”为学习英语创造良好的环境,学习英语也不再为人数、场地、教师等因素伤脑筋,学习者能够应用此项技术融入各种环境:两人对话、辩论比赛、小型party,大型演讲等等……完全do it yourselt,不仅锻炼英语水平,还提高社交能力,你还在为学习日常英语而发愁吗,你还拿着厚厚的朗文牛津字典挨个查单词吗,你还在为书桌上像小山一样厚的资料而犯愁吗,你还在家里的冰箱、电视、洗衣机上到处贴小纸条吗?现在已经不需要了,虚拟现实技术帮你解忧,在虚拟现实的世界中,只要一个念头问题就全知道,语法语义例句?那早已是过去式了,虚拟3D示范、情景话剧、短片movie那才是王道,全方位让你了解单词意义。学习英语缺乏动力?好办,要是你有个金发碧眼的大美女做女朋友,有动力了吗,想要约会?喂喂不会英语可不成啊?喜欢玩CS?那么你试过在虚拟世界中的交锋吗?不会英语听不懂队友的通信那您可就输定了……没错,虚拟技术会让这一切梦想成真,让你感觉power up!学习遇到疑难问题了,想问老师,可是预约难,又没时间,一下课,老师周围总是“众星拱月”,怎么办?虚拟现实技术为您解忧,看见那边的教师NPC没有?上前一问,各种答案全知道,面对面的交流没有理解障碍,让您学习英语更轻松。

    上述第一点基本上为总体概述,后面几点为具体应用,例子临时想的,可能比较粗浅,楼主参考一下就可以,我对这个了解不多,选的是在“学习”方面的应用,觉得这个大题目限定死了,只能在“具体应用”里求新意,当然楼主也不要被我误导了,虚拟现实技术在英语“翻译”“文献参考”“英语娱乐”什么的应用也是有的……嘛,不管怎样,祝楼主考试顺利。虚拟现实技术虚拟现实技术(简称VR),又称灵境技术,是以沉浸性、交互性和构想性为基本特征的计算机高级人机界面。

    它综合利用了计算机图形学、仿真技术、多媒体技术、人工智能技术、计算机网络技术、并行处理技术和多传感器技术,模拟人的视觉、听觉、触觉等感觉器官功能,使人能够沉浸在计算机生成的虚拟境界中,并能够通过语言、手势等自然的方式与之进行实时交互,创建了一种适人化的多维信息空间,具有广阔的应用前景。节选自《百度百科》。

    求一篇虚拟现实技术相关的英文文献连带中文翻译

    学习计划对于一个学生来讲可是至关重要的。凡是“预则立,不预则废”。也就是说每个人做任何一件事情之前,一定要先制定好目标和计划,有了计划才能达到目标。那么如何制定学习计划呢?

    学习计划的组成:学习计划由两部分组成,一部分是笼统对计划的说明,比如王立东计划的上半部分,一部分是详细的时间安排表,王立东计划的下半部分。一般来讲,笼统的计划说明为每个人确定了一个具体的目标,详细的计划时间表更具有指导性,因此一个有效的学习计划应该是两者的结合。 学习计划制定的过程:一个完整的计划应该包括三个部分。

    ●确定目标:假如一个火车司机根本不知道自己的目的地,结果会怎样?假如一个战士不知道自己的作战目标和

    敌人,结果又会怎么样?人的一生就是一个旅程,也是一种战斗。我们必须要确定一个目标,然后才会为它而努力,制定详细的人生计划。

    在中学阶段,你决心学些什么?学习它又为了做什么呢?你具体的目标是什么?是为了取得好成绩?为了考上重点高中?为了将来挣更多的钱是为了使自己将来的工作更好? 考虑一下你的目标,写下来。

    注意:目标一定要写下来,这样才能看得见,感受得到,才能激发人的动力,才能制定出科学、更合理的目标。

    ●确定时间的安排:学习计划中一定要对各项任务的时间作具体安排。这里应注意,时间安排应紧凑,明确;要劳逸结合,这样才能提高效率,不能单纯打疲劳战;要留有余地,以便根据情况的变化作出调整。

    ●确定具体标准。例如学习化学时要记住多少个方程式,做几道题。学习英语时要背会多少单词。同时也要确定“会”的程度如何。是会背,会读,还是会默写,这些都要有一个明确的标准。 时间的安排是制定计划的关键

    下面教你几个充分得用时间的小绝招。

    ◎学会积累零碎的时间

    自己给自己算一笔帐,如果每天积累20分钟,那么一年积累的时间就是: 小时。如果利用每次积累的20分钟背10个单词,那么一年你积累的单词数就是:

    通过这样的计算,你是不是就不会放过一些零碎的时间了呢?

    ◎给自己定一个合理的最后期限

    如果一个任务规定是一个月完成,结果人们通常会将这个任务拖到快一个月时再加紧工作,偶少有人提前完成。如果一个任务规定是一周完成,人们就会紧张工作,很少有人不能完成任务。如果一个任务没有期限,人们就会我们就会拖拉,直到有一天这个任务确定了完成的期限。 制定学习计划时,一定确定一个时间检验学习的效果。这样人们才会努力完成计划,这个学习计划才会效果好。

    ◎展示自己的目标

    你确定的目标一定要展示出来,这样可以增加你的动力。因为你的目标一旦展示出来就变成了对大家的承诺,而每个人都不想在大家面前丢脸,所以就会努力完成目标,在不知不觉中加大了自控程度。

    ◎用成功激励自己

    发现自己的成功,是对自己的表扬。我们要在学习计划的执行中不断地发现自己成功的地方,用成功来激励自己。

    以虚拟网络与真实生活为题写一篇80词的英语作文

    My favorite storyBy Marie (Canada)I love reading and I have read many books. My favorite story is Cinderella.The characters(人物) in the story are Cinderella(灰姑娘), her stepmother, two stepsisters, a fairy godmother and a prince. The story is about a beautiful girl, who with the help of the fairy godmother, was able to go to the ball(舞会). There, she fell in love with the prince, got married and lived happily ever after. This is my favorite story because it is interesting and it teaches us to be kind and not to be wicked like the stepmother and the two stepsisters. There are many fascinating(吸引人的) and colorful pictures too in the book.I admire(钦佩) Cinderella very much for she is a kind and beautiful girl who had never done anything bad to anyone.译文如下:我最喜欢的故事我喜欢阅读,我读过许多书,我最喜欢的故事是《灰姑娘》.故事中的人物有灰姑娘,她的继母,她的两个姐姐,巫婆和王子.这个故事讲的是一个漂亮的女孩,她在巫婆帮助下去参加了舞会.在那里,她深深爱上了王子,并且与王子结了婚,婚后他们幸福的生活着.这就是我最喜欢的故事,它不仅有趣,而且它还教育我们要善良,不要像她的继母和两个姐姐那样恶毒.书中有许多吸引人的地方还有许多彩色的图片.我很钦佩灰姑娘,因为她是一个善良、美丽的女孩,她从没做过任何坏事。

    .。

    英语作文 如何看待虚拟世界

    The two great inventions, computer and Internet, have been developing at a surprising speed in the past half century. At present, a virtual world has been built roughly, which is quite different from the former real one.

    In virtual world, by the aid of advanced communicating means, people contact each other wider, more convenient and much cheaper than those in real life. Never could I, a Chinese, imagine that Im able to talk with my American friend free across the Pacific in traditional society. It seems that the virtual world is smaller than the real one.

    Whats more, its shown on screen and heard from earpiece rather than being touchable that everything in virtual dimension is possible not to be real, as a famous saying among cyber worms, “Nobody knows you are a dog.” Speech freedom is enough, though, netizens suppose it necessary to keep private matters secret.

    What is done cant be undone in real life, in addition, and yet you can find it possible to revive yourself in computer games and to restore deleted documents in virtual office. What we have done can be rescued in virtual world.

    Nowadays, the two dimensions are combined closer and closer. In my opinion, keeping a balance and living a colorful life seems to be our goal.

    英语作文lost in virtual world

    Lately, to my horror, I find I can barely live for a single day without having my laptop and the Internet on hand. Everyday, I learn what is going about throughout the world from 21st Century online and BBC; I share my joy and sorrow with my friends all over the world on Skype; I watch the latest Hollywood blockbuster online, shop for the fanciest hi-tech gadgets, and argue with foreigners about the Shanghai World Expo at the Forum. In a word, I am living an Internet-oriented life. Growing up with the commercialization and popularity of the Internet, we post-90s generation is generally considered as the Net Generation.It is the Internet that makes our life thoroughly different from that of our predecessors. However, just as the famous ancient Chinese Saint Lao Zi once said: "Misfortune generates blessings, and blessings breed misfortune." The blessings of the Internet also brings the potential dilemma between reality and virtuality. Lately, I heard my roommate boasting of attending London Fashion Show in the classic Chanel; my brother winning the champion of FIFA; my cousin dating with Jay Chou and my 14-year old niece having a beautiful baby! Dont make a fuss. They are playing a popular online game, called Second Life. The players can live their life once again in the way theyve dreamt of. What they need to do is to register an ID, click their mouse, and then they can live a whole new life. This reminds me of the classic Chinese fable "Zhuang Zhou Meng Die" or "Zhuang Zhou Dreaming of a Butterfly". In this fable, Zhuang Zhou dreams himself to be a butterfly, dancing among the flowers. The dream is so real that when he wakes up, he could not distinguish reality from his dream. He keeps asking himself: "Who am I?Am I Zhuang Zhou who dreamt of the butterfly? Or rather the butterfly who dreamt of Zhuang Zhou?" There are so many Zhuang Zhous nowadays. Zhuang Zhou cannot distinguish reality from his dream, whereas some of the post 90s generation are so addicted to the Internet that they fail to distinguish the real world from the virtual one. What terrifies me most is that the post-90s generation is still young. Before they grow mature enough to experience the real world, their mind may have already been controlled by the virtual world. No matter it is good or bad,the Internet becomes master of our mind. Next time,when youre surfing in the Matrix of the Internet,ask yourself carefully:"Where shall I go?" Thank you!。

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